

Unlike in World at War, the total number of Zombies also increases per round when playing on Solo. The Monkey Bomb is also available in the Mystery Box. While the World at War weapons are kept on the walls, all the weapons in the Mystery Box are replaced with Black Ops weapons. The Zombies wear slightly different uniforms. In Call of Duty: Black Ops, Shi No Numa is similar to its World at War version while making small changes with foliage and fog either reduced or added to certain parts of the map. While the Electro-Shock Defenses cost 1000 Points, the Flogger only costs 750 Points. The Flogger is a rotating wooden trap with long bars and barbed wire in between them attached to giant logs that are riddled with sharp spikes.


Alongside the Electro-Shock Defenses placed at each main hut, a new trap called the Flogger is introduced. When the players open each of the 4 main huts, a Perk-a-Cola Machine will randomly spawn in the hut. Unlike Verrückt, Shi No Numa does not require to have the power to be turned on to activate the traps or the Perk-a-Cola Machines. The map also adds two weapons, the Arisaka and Type 100. As such, a beam of light can be seen in the sky to indicate the location of the Mystery Box. The Mystery Box behavior is also different compared to the previous maps, once the box disappears it will randomly re-appear at one of its spots instead of using a cycling pattern. If the player is too close to a Zombie when they shoot it, the player will be electroducted displaying an effect much like running through an electrical trap, but with less damage. However, only one player can use the weapon at a time after obtaining it from the Mystery Box. It fires a bolt of chain lightning that can kill up to 10 enemies at a time. A new special round will appear every 4 or 5 rounds.Ī new Wonder Weapon is also introduced, the Wunderwaffe DG-2. When all the Hellhounds are killed, the special round ends and the players are rewarded with a Max Ammo Power-Up either with the last Hellhound killed or the next Zombie killed. Once they have spawned into the map, the zombified dogs will chase the players, and will often explode upon being killed. When a special round starts, the map fogs up and thunder is heard to indicate the arrival of the Hellhounds. The map also introuces special rounds with a new enemy, the Hellhounds. When playing Solo, only 24 Zombies will spawn at any given round, this isn't the case with multiple players. Unlike the players, the Zombies aren't slowed down by the swamp allowing them to outrun the players while in the water. The Zombies are now wearing Japanese uniforms and can now be seen tearing down the boards instead of lunging at the window. Those characters will remain playable for most of the maps in Zombies until Tag der Toten. Each character will randomly be assigned to each player at the start of a game. In Call of Duty: World at War, Shi No Numa introduces new specific characters with their own personality: Edward Richtofen, Nikolai Belinski, "Tank" Dempsey, and Takeo Masaki. Within the Dark Aether Saga, the map became a dig site for Die Wahrheit to uncover insights about the Elder Gods working against the SS unit. Within the Aether Story, the map is the location of the Rising Sun Facility where Division 9 and Group 935 worked together to development weapons and experiment on the undead using the Element 115 found in the area. A meteor of Element 115 can also be seen outside of the playable area. Shi No Numa takes place in a swamp surrounded by a dense jungle, with four huts connected to a central building with by piers and also a Zipline. Some levels give you objectives such as turning on the power, while others just have you fighting swarm after swarm of undead scum.Call Of Duty Mobile Review - Boots On The Go Points increase as you kill swarms of zombies, as does the difficulty.

In case you are unfamiliar with the Zombie mode, it generally goes like this: You and three friends spawn with pistols and a set amount of points (with which to purchase new weapons and open doorways). At 800 points, this would have been a bargain. Treyarch put their heart and soul into each and every one of them and, even after hours and hours of testing, I still feel I’ve hardly scratched the surface of what each map is able to offer. And that is where the negativity ends because, if for whatever reason, all the content in this pack is new to you or if you plan on playing the old maps online with a friend locally, you could do a lot worse than picking up Rezurrection. I realize that this is a harsh change in tone but I honestly think all the Zombie maps, almost without exception, are of a high quality.
